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Magicka

Magicka is an action-adventure game developed by Arrowhead Game Studios. It was released via Steam for Microsoft Windows on January 25, 2011. Up to four mages of a sacred order travel to fight against an evil sorcerer and his creations. The game world is based loosely on Norse mythology, drawing inspiration from other fantasy games like Warhammer and Diablo. In expansions, the game also focuses on the Vietnam War.

Description credits

Description adapted from Wikipedia contributors, Magicka · CC BY-SA 4.0. Text adapted for this entry.

FULL SPOILERS AHEAD

The story

These write-ups discuss major events and outcomes for this listed work. Partial coverage is marked below.

Plot summary

Setting

The game is set in Midgård, a fictional land which is loosely based around Norse mythology. Castle Aldrheim is the home of the Order of Magick which trains wizards.

In the past Grimnir was a powerful wizard of the Order of Magick who wished to harness the power of all magick in order to help the Order bring about peace and prosperity to Midgård. However, his ambition and lust for knowledge scared the other wizards and so the Order banished Grimnir and his followers and imprisoned the powerful wizard at World's End.

Main story

One to four wizards from Castle Aldrheim (the players) are sent by their teacher, Vlad, to protect the city of Havindir from an increasing number of orc attacks who have all united under the leadership of a warlord named Khan. The Order throw the departing wizards a good bye party but during it they are accidentally dropped into the dungeon and have to find their way out, this acts as the game tutorial.

En route the wizards must save the village of Veiditorp by killing Jormungandr, a giant serpent. The wizards then hijack a goblin airship which after a short flight crash lands near the town of Dunderhaed. The town is being raided by beastman under the command of a chieften named Jotunn. The wizards must defeat Jotunn and his beastman in order to hitch a wagon ride to Havindir.

The wizards make it to Havindir and protect the city from the orc siege. They then proceed to the Khans Stronghold and kill the Khan. During this they learn that Grimnir is actually the force behind the orc attacks as he is seeking revenge for his banishment.

The wizards make their way to World's End and confront Grimnir. Vlad hangs back to act as a rear guard as the wizards go on to face Grimnir only to find out that he is being manipulated by a powerful deamon called Assatur who resides in the ethereal realm. Grimnir cannot be beaten as Assatur constantly heals him. The only way to slay Assatur is to use a special magick to bring the deamon into the corporeal world. The wizards do not know the spell and so Vlad sends them back in time to learn the spell from the wizard Fafnir who has transformed into a dragon.

Future Vlad now acts as a ghostly guide as he sends the wizards to find someone called the Count in the Myrkur Swamps who will know of Fafnirs whereabouts. To get to the Swamps the wizards must travel through the goblin infested Járn Mines. Once the goblins are defeated and the mines cleared the wizards enter the swamp to find it full of undead creatures.

Fighting their way to the Count's Castle the wizards find the Count who reveals himself to be Vlad. This Vlad also reveals himself to be a vampire and fights the wizards who he believes to be 'imposters' as at this point in time the original wizards are defending Havindir. The wizards lack social skills and so cannot explain the situation and the fact they have been sent back in time and are forced to fight Vlad until they lose and are sent to Niflheim, the home of the dead. The wizards have to find Death and defeat him in a fight in order to get passage back to Midgård. Death knows of Fafnirs location and sends the wizards to the Galdrhöll Mountains.

In the mountains the wizards must defeat a Dwarven army before they come across Fafnirs' lair. Fafnir believes the wizards have come to steal his treasure and fights them until Future Vlad arrives to tell him they are here to learn the magick to defeat Assatur. Fafnir teaches them the magick and transports them back to World's End in the present.

The wizards go to fight Grimir but find Vlad who hung back to protect the rear in the first battle against Grimnir and who fights them again believing them to be 'imposters' as the original wizards are currently battling Grimnir. The wizards defeat Vlad who then rushes to send the original wizards back in time just as the wizards arrive. Grimnir is confused and Vlad finally understands that the 'imposters' are actually the wizards he just sent back in time.

The wizards fight Grimnir and this time when Assatur appears to heal him Vlad gives the signal and the wizards cast the magick they learned from Fafnir and draw Assatur into Midgård. Assatur kills Grimnir and then fights the wizards.

Credits

Adapted from Wikipedia contributors, Magicka. Section headings and formatting adjusted.

Original text and revision history

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