Complete listed story — includes the ending
In the mind of a young girl named Riley Andersen are five personified emotions that influence her actions: Joy, Sadness, Fear, Disgust, and Anger. They process her experiences into memories stored as colored orbs in "Headquarters", her conscious mind, and send them into long-term memory each night. The aspects of the most important "core memories" within her personality take the form of five floating islands. Joy acts as the leader and tries to limit Sadness's influence, perceiving her as an unnecessary burden for Riley.
At age 11, Riley moves from Minnesota to San Francisco for her father's new job. On Riley's first day at her new school, Sadness retroactively saddens joyous memories, making Riley cry in front of her class. This creates Riley's first sad core memory. Joy tries to dispose of it using a pneumatic tube but knocks loose the other core memories during a struggle with Sadness, disabling the personality islands. Joy, Sadness, and the core memories are sucked out of Headquarters. In their absence, Anger, Fear, and Disgust attempt to create new happy core memories but push Riley away from her parents, friends, and favorite activities. Goofball, Friendship, and Hockey Island thus collapse into the Memory Dump, where forgotten things gradually disappear forever.
In the vast long-term memory area, Joy and Sadness encounter Bing Bong, Riley's childhood imaginary friend, who suggests riding the "train of thought" back to Headquarters. They miss it after Bing Bong naively leads them into Abstract Thought. In Imagination Land, which is under heavy renovations, Bing Bong bemoans Riley outgrowing him and rejects Joy's attempts to cheer him up in favor of Sadness's empathy. The trio catches the train, but it stops when Riley goes to sleep. At Dream Productions, Bing Bong is imprisoned in Subconscious for crashing a dream being filmed; Joy and Sadness get themselves arrested and free him as well as Jangles the Clown, Riley's scariest memory, frightening her awake. Meanwhile, Anger inserts an idea bulb into the console to make Riley run away to Minnesota, believing this will form new happy memories.
Honesty Island collapses after Riley steals her mother's credit card, leaving only Family Island and derailing the train. Joy tries to ride a "recall tube" back to Headquarters, but the ground below collapses, plunging her and Bing Bong into the Memory Dump. Joy discovers a sad memory of Riley losing an ice hockey game that turns happy when Riley's parents and friends comfort her. She realizes Sadness's purpose is to alert others when Riley is emotionally overwhelmed. Joy and Bing Bong try to use his song-fueled rocket wagon to escape the Memory Dump, but cannot ascend due to their combined weight. On the third attempt, Bing Bong jumps out of the wagon mid-ascent, fading away as Joy escapes to freedom.
Anger's idea bulb shorts out the console, putting Riley into depression as she boards a bus to Minnesota. Joy and Sadness reunite and return to Headquarters while Family Island nears collapse. Joy hands control of the console to Sadness, who removes the idea bulb, restarting the console and prompting Riley to get off the bus and rush home. Joy, realizing Riley had independently made up her mind about moving to San Francisco, allows Sadness to make the core memories sad. Riley bursts into tears, telling her parents she misses her old life; they comfort her and admit they also miss Minnesota. Sadness and Joy join hands on the console, creating a new core memory that is both happy and sad. A new Family Island forms, representing Riley's acceptance of her life in San Francisco.
One year later, 12-year-old Riley has adapted to her new home, made new friends, and acquired new hobbies. Inside Headquarters, Riley's emotions admire both her new and re-formed personality islands, powered by multicolored core memories that contain mixed emotions, and are given an expanded console allowing them to work as a team. Although they admit slight concern over a red alarm light marked "PUBERTY", they decide that it is not important at the moment.
Inside Out 2
Two years after her move to San Francisco, 13-year-old Riley Andersen is entering high school. Her personified emotions—Joy, Sadness, Fear, Disgust, and Anger—now oversee a newly formed element of Riley's mind called her "Sense of Self", which houses memories and feelings that shape Riley's beliefs. Joy, aiming to fill the Sense of Self with only good memories, has created a spring-loaded mechanism that launches bad memories to the back of Riley's mind.
Riley and her best friends, Bree and Grace, are invited to a three-day ice hockey camp, where Riley hopes to qualify for her new school's team, the Fire Hawks. In Headquarters, the puberty alarm goes off the night before camp, and several mind workers abruptly upgrade the emotion console, whilst leaving Headquarters in disarray. The emotions find that Riley now overreacts to any inputs they make to the console. Four new emotions—Anxiety, Envy, Embarrassment, and Ennui—arrive and clash with the original emotions over their approaches. In particular, Joy wants Riley to have fun at camp, while Anxiety focuses on winning a spot on the team and making new friends, especially given that Bree and Grace will be attending a different high school. Under Joy's control, Riley inadvertently gets the campers in trouble by the strict camp director, Coach Roberts. Anxiety, deciding that Riley needs to change to fit in with the older players, launches the Sense of Self to the back of the mind and has the old emotions bottled up and thrown into a vault. The new emotions then plan to create a new anxiety-dominated Sense of Self and encourage Riley to befriend popular hockey player Valentina "Val" Ortiz, straining her friendship with Bree and Grace. After the original emotions escape the vault, Joy sends Sadness back to Headquarters with a two-way radio while she and the others retrieve the Sense of Self. Sadness is discovered by Embarrassment, who decides to help her remain hidden.
Under Anxiety's control, Riley sneaks into Coach Roberts' office and learns from her notebook that Riley is not considered ready yet to become a Fire Hawk. The four original emotions find the old Sense of Self on a mountain of bad memories deposited by Joy's mechanism. Anxiety, overhearing Joy's plan through the two-way radio, destroys the recall tube, stranding Joy and the other emotions in the back of Riley's mind. Joy breaks down as she cannot figure out how to save Riley. The emotions use dynamite to blow up the cliff supporting the bad memories, sending them careening into the belief pool and riding the flood to return to Headquarters. Anxiety realizes her plan to create a new Sense of Self has backfired, having generated one of self-doubt and inferiority, which causes Riley to perform poorly during her final tryout match, accidentally crash into Grace, and get sent to the penalty box. Horrified, Anxiety tries to help Riley but frantically swarms the console in a blinding whirlwind, causing Riley to have a panic attack.
Returning to Headquarters, Joy finds Anxiety still in control but paralyzed and heavily distressed; Joy convinces her that Riley doesn't need to change to have a better future. Anxiety relents and Joy reinstates Riley's original Sense of Self, but the panic attack persists. Anxiety apologizes to Joy, admitting that neither she, nor any of the emotions, gets to choose who Riley is. Joy, realizing that Anxiety is telling the truth, removes the first Sense of Self, allowing a new one to form from both Riley's good and bad memories. The emotions embrace this third self, calming Riley and helping her reconcile with Bree and Grace. The console calls for Joy, who reassumes command and helps Riley happily finish the hockey tryouts.
Riley befriends Val and the other Fire Hawks at high school, while maintaining her friendship with Bree and Grace. Living in peace, the nine emotions work together to protect Riley, as she happily checks her phone for the Fire Hawks' recruitment results.
Sources and content license
Source and revision history ↗ · Exact listed stories combined in catalog order. Sources retain their stated license; formatting and headings adjusted. Adapted from Wikipedia contributors, Inside Out. Section headings and formatting adjusted. Adapted from Wikipedia contributors, Inside Out 2. Section headings and formatting adjusted. · Content license