SEASON

Season 1

Season 1 of The Owl House. The season opens with: When Luz stumbles upon a portal to a magical realm, she befriends a rebellious witch, Eda, and a tiny warrior, King.

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THIS ENTRY’S STORY

Plot summary and ending

Spoilers ahead. Coverage follows the scope labeled below.

Complete listed story — includes the ending

1. A Lying Witch and a Warden

After her overactive imagination gets her in trouble at school, Luz Noceda is forced to go to Reality Check Camp. While waiting to be picked up, an owl takes her favorite book and she chases it through a portal that transports her to the Boiling Isles, a magical realm in another dimension. She meets Eda, a fugitive witch who sells human items. Eda takes Luz to her home, the Owl House, where she introduces her to King, the self-proclaimed king of demons. Eda promises to take Luz back home if she helps them get King's crown back from Warden Wrath at his prison, the Conformatorium. They successfully break-in, and Luz discovers that the "crown" is a kid's meal crown. Wrath captures them with the intent to ask Eda out on a date, but she refuses. A fight breaks out with Luz releasing the prisoners and together they defeat Wrath and escape. Luz, enthused by the Boiling Isles, decides to stay with Eda to become a witch instead of going to camp, which Eda reluctantly agrees to. As Luz settles in for the night, she texts her mother, informing her that she is going to like it at "camp".

2. Witches Before Wizards

Luz prepares herself to be a witch's apprentice but is disappointed when Eda instead just tasks her with delivering her potions to various customers. King goes with her as Luz is quick to learn that Bonesborough, a town on the Boiling Isles, is full of creatures that do not care for humans. Luz and King come across the castle of a wizard named Adegast, who leads Luz to believe she is the "chosen one" to retrieve a magic staff. When Luz shows the map given to her by Adegast to Eda and King, they laugh at her. She leaves on her own just as Eda becomes suspicious and discovers the whole quest to be a ruse. Luz goes on her quest making allies while Eda and King follow behind. Eventually, Adegast is revealed to be a puppeteer demon who used Luz to capture Eda. He tries to manipulate Luz with his illusions, but she breaks free. Adegast is defeated and Eda eats him. Afterward, Eda tells Luz that she must make her destiny and shows her the surprising beauty of the Boiling Isles.

3. I Was a Teenage Abomination

Luz is dissatisfied with Eda's "training", but perks up upon learning about a school that teaches magic called "Hexside School of Magic and Demonics", something Eda opposes, as she dropped out. Luz meets Willow Park, a young witch who is picked on by top student Amity Blight for her inability to create abominations. Luz pretends to be Willow's abomination so she can get a passing grade, and also meets Gus Porter, a human-obsessed student. Luz successfully fools the class' teacher with her disguise. Meanwhile, Eda and King make a bet to see who makes the better teacher with King winning due to Luz having gone missing. However, King's "student", a slug named Prince Jr., attacks them forcing King to rely on Eda once again. Amity realizes Luz is not an abomination and calls Principal Bump to examine her through dissection. Gus creates a diversion and a chase ensues, where Willow shows her skill at plant magic. Willow is exonerated as an astonished Bump reassigns her to the plant courses. However, Gus informs Luz that she is banned from Hexside. Gus and Willow offer to teach Luz what they learned, but she happily accepts Eda as her teacher instead.

4. The Intruder

King tries to teach Luz about demons, but when a boiling rainstorm rolls in, Luz takes the opportunity to make Eda teach her some magic. Though unsure if humans are capable of performing magic, Eda tries showing Luz how to create light, only to pass out from exhaustion. King tells Luz that Eda keeps a bottle of elixir in her room, believing it can give her magic. Before she drinks it, a monstrous demon breaks into the house and begins stalking Luz and King. The two discover that the elixir was to prevent a curse from taking hold of Eda, who is the monster chasing them. While hiding from the transformed Eda, Luz learns to create light by drawing specialized glyphs. Using her newly learned light spell, and King's knowledge of demons, the two manage to stun Eda and give her the elixir, turning her back to normal. Eda explains that she was cursed when she was younger, and it causes her to occasionally transform into an "owl beast", hence her nickname "The Owl Lady". Later, Eda has a brief nightmare of the figure who cursed her but cannot recall who it is.

5. Covention

The annual "Covention" is held at Bonesborough, an event where young witches can learn about covens which specialize in different categories of magic before choosing one. Eda expresses opposition, citing its restrictive nature of only performing one kind of magic upon joining. Luz and Eda come across the high-ranking Emperor's Coven and learn that its leader is Eda's sister Lilith. Luz runs into Amity, who blames her for getting her in trouble at Hexside and mocks Luz's dream of becoming a witch. Out of anger, Luz challenges Amity to a Witches' Duel to prove that humans can be witches. Amity offers Luz to stop studying magic if she loses, and Amity makes an Everlasting Oath on those conditions. Eda sets magic traps to help Luz, but when King falls into the arena, he accidentally sets off one of the traps, exposing Eda's cheating. However, Eda discovers a power glyph hidden by Lilith on Amity's neck, showing she had also cheated. While the sisters start another duel, Amity runs off embarrassed and Luz follows her to apologize. The two reach a state of understanding and Amity reverses the Everlasting Oath. Lilith gets a call from the Emperor's assistant, Kikimora, who reminds her to focus on capturing Eda, as she promised the Emperor.

6. Hooty's Moving Hassle

Eda tries to restock on elixir, but her usual supplier has run out, so she instead plans to visit the Night Market. Meanwhile, Luz discovers that Willow and Gus were not invited to a "Moonlight Conjuring" by Amity and her friends, so she brings them to the Owl House to host their own, despite Eda forbidding it. The three inadvertently make the house grow legs, which they can control the movement of. Eda and King meet a supplier, Tibbles Grimhammer, and Eda challenges him to Hexes hold 'em to pay for the elixir. Eda loses, and Tibbles reveals his plans to hand her over to the Emperor's Coven and keep King as a servant. Luz, Willow, and Gus head to Amity's house to upstage her, but a team of demon hunters captures the Owl House. Willow apologizes to Luz, admitting she used to be friends with Amity and wanted to prove her worth to her. The kids defeat the hunters while inadvertently destroying Tibbles' stand, allowing Eda and King to escape with the elixir. Eda is impressed at the actions of Luz and her friends, though she reprimands them by cleaning the house.

7. Lost in Language

While at the library, Luz runs into Amity, who harshly rebuffs Luz's attempts at friendship. Luz also meets Amity's older siblings, Emira and Edric, who take a liking to her. After messing with the library staff, Amity has the three of them thrown out. The siblings then invite Luz to break into the library with them after dark. They break in as the Wailing Star flies over the library, which magically brings the books' contents to life. The siblings then break into Amity's secret hideout, wanting to steal her diary as payback for earlier. Luz refuses to help them, but she unintentionally comes across the diary. Amity catches them in the act and, misinterpreting the situation, deems Luz a bully. Luz goes after Amity to explain herself, but they are both forced to fight an altered version of a children's book character until the star's magic wears off. Luz lets Amity borrow one of her books as a way to make amends. Amity accepts, and likewise apologizes for her prior behavior. Meanwhile, Eda and King babysit the Bat Queen's children. Luz returns to find the two asleep as the Bat Queen comes to pick up her kids.

8. Once Upon a Swap

Luz thinks Eda has it easy with magic to solve all her problems, King thinks Luz has it easy only dealing with teen drama, and Eda thinks King has it easy by being adorable. They resolve to spend the day body-swapped, with the one proven wrong having to clean Hooty. Eda (as King) enjoys being given free things but is captured by two elderly cat café owners. King (as Luz) convinces a group of teenagers to run amok all over town. One of the teens, Boscha, challenges King to a race, destroying the teens' hangout. They chase King into the café, where he too is captured. Luz (as Eda) makes a profit selling human items but gets arrested. At the police station, Lilith (believing Luz is Eda) tries to convince her to join the Emperor's Coven, but Luz escapes and runs into Eda and King. Surrounded by all the people chasing them, Eda swaps their bodies back, before then swapping those of all their pursuers. They return home, having learned their lesson, but because Eda and King refuse to help out, Luz ends up with cleaning duty, much to her annoyance.

9. Something Ventured, Someone Framed

When a new member of Hexside's Human Appreciation Society, Mattholomule, challenges Gus' leadership, Gus invites Luz to the society, lying about her ban being lifted. Mattholomule has Luz taken to detention, which is a giant pit with worm creatures that entrap and brainwash students into good behavior. Feeling guilty, Gus gets himself and Mattholomule detained as well, where the three of them work together to get out alive. Meanwhile, Eda reluctantly visits Principal Bump about enrolling Luz into Hexside, after thinking over her desire to attend magic school. Bump agrees to Eda's surprise, believing the school could learn from having a human exchange student, on the condition that Eda fixes every prank she pulled when she attended Hexside. She succeeds, and after Gus takes the blame for the destruction of the detention room, Luz is officially enrolled in Hexside. Gus is then removed from the society as president and member altogether, being replaced with Mattholomule. Bump promises Eda to not tell the Emperor's Coven about Luz.

10. Escape of the Palisman

When Eda begins feeling the effects of her curse, she decides to take a rest. Luz meets up with Willow and Gus to go see a grudgby match. They miss the bus, so Luz decides to use Eda's staff to fly there. They crash into a tree, resulting in Owlbert, the staff's " palisman ", cracking his head and running away. The kids run into the Bat Queen, protecting Owlbert, who gives Luz a series of trials to win his trust back. Meanwhile, King finds Eda in her owl beast form, but more docile. He uses her to get revenge on some children at the park, but this alerts animal control, who take Eda away. He tries to use the elixir on her, but it has no immediate effect. However, King manages to make Eda laugh, snapping her back to normal, and the two escape. Luz completes the tasks, but the Bat Queen refuses to give up Owlbert. Luz realizes that the Bat Queen was once a palisman, and has been protecting other palismen. Realizing that Owlbert trusts Luz now, the Queen lets him go. As everyone heads home, Eda realizes that the elixir is becoming less effective.

11. Sense and Insensitivity

The Book Fair has come to Bonesborough and Luz is excited. When she discovers that a book-writing contest is being held, she enters it with King joining. Meanwhile, Eda discovers that Lilith is searching for the Bloom of Eternal Youth for the Emperor. When Lilith calls her aged and weak because of her curse, Eda obtains a map to look for the Bloom and prove her wrong. Luz tries writing a romantic fantasy while King just wants to add violence to it. King takes over the book and refuses to listen to Luz's ideas. A publisher named Piniet reads his manuscript and makes King famous overnight. When King has to write his second book, however, he attempts to get Luz to help him, but she refuses. Piniet kidnaps Luz and forces her and King to write the book. King finally learns to compromise with Luz and they escape after burning Piniet's contract. Eda and Lilith race to the Bloom only to find that it was a trap by the market seller who gave Eda the map. After beating him up, Eda politely turns down Lilith's offer to join the Emperor's Coven and Lilith apologizes for her insults.

12. Adventures in the Elements

Luz is excited to join Hexside. However, Amity informs her that to share the same classes with her, she needs to know at least two spells. Luz convinces Eda to teach her a second spell and she takes her to The Knee, a snowy tundra on the Boiling Isles, to train. To Luz's shock, Amity is there as well being trained by Emira and Edric to make up for the library incident. Meanwhile, King uses a life-giving potion to create an army of stuffed dolls. They turn on him and he ends up recruiting Hooty to destroy them. Dissatisfied with Eda's teaching style and wanting to impress Amity and her siblings, Luz steals Amity's training wand. She ends up angering the Slitherbeast, a snow monster that captures Eda, Emira, and Edric. Upset, Amity puts Luz in a cage to protect her while she tries to rescue them. Luz, being forced to wait, has an epiphany and learns ice magic, which she uses to escape. Working together, Luz and Amity fight the Slitherbeast and Eda puts the monster to sleep. Luz and Eda return home to find the mess King and Hooty created while they were away.

13. The First Day

Luz attends her first day at Hexside, but is upset to discover she can only choose one type of magic to learn. She has trouble deciding, so Principal Bump enrolls her in the Potions Track. When Luz gets caught with a crystal ball used by the Oracle Track, she is sent to detention. Wanting to escape, Luz is brought by her fellow detentionees, Viney, Jerbo, and Barkus, to their secret hideout, a room filled with magical shortcuts to all parts of the school. They use these shortcuts to listen in on other classes, learning how to combine multiple types of magic. At the same time, a visiting school inspector is revealed to be an impostor; they are a magic-draining basilisk. Luz asks the detentionees for their help to defeat it, and they use their mixed magic skills to subdue the beast. This convinces Bump to allow them all to learn mixed magic. Meanwhile, King follows Luz to school and takes over a class. Bump later discovers King posing as a teacher and chases him out of the school.

14. Really Small Problems

When Hexside is closed because of a pixie infestation, Eda receives an invitation to a pop-up carnival. While there the gang runs into Tibbles, who now owns a miniature circus called the "Tent of Tiny Terrors". King and Luz run into Willow and Gus, who were also invited to the carnival by Tibbles. Jealous and feeling left out by the other three, King is tricked by Tibbles into shrinking Willow and Gus with a potion. Luz finds out about it and confronts King, but they end up shrinking themselves after fighting over the potion. King and the children are captured by Tibbles and put in his tent where they are chased by his miniature beasts. Realizing that all of this is his fault, King tricks Tibbles into restoring everyone to normal size. Eda drives Tibbles away and Luz, King, Willow, and Gus all have fun together at the carnival for a few more hours.

15. Understanding Willow

Luz and Willow attend photo class, which takes people's memories and places them into photos. Amity spots a photo of her and Willow when they were friends and burns it to hide their former friendship, only for it to spread to the other photos, rendering Willow catatonic. Luz and Gus discover Amity's actions and take Willow to Eda, who sends Luz and Amity into Willow's mind to fix her memories. Meanwhile, Eda and King compete to be interviewed by Gus for his journalism class, but Gus ultimately chooses Hooty. While restoring Willow's memories, Luz and Amity discover that Willow's inner self is damaging memories with Amity in them. Willow begins destroying the memory of Amity, ending her friendship with her. However, Amity reveals that her parents blackmailed her into ending their friendship by threatening to bar Willow from Hexside and forced Amity to associate with Boscha and her gang. After reconciling with Willow, Amity and Luz are able to restore her memories. In the real world, Amity and Willow start to rekindle their friendship and the former discards Skara's invite to her party, ending her forced association with Boscha and her gang.

16. Enchanting Grom Fright

Luz learns that Hexside has its own version of Prom called "Grom", in which one student is chosen to fight the shape-shifting fear demon Grometheus, who lives under Hexside. Amity is selected as Grom Queen, but Luz, seeing how worried Amity is, steps up to replace her. Meanwhile, Gus invites King to be his co- emcee at Grom, but King is revealed to have stage fright. Once at Grom, Luz begins battling Grometheus, who takes on the appearance of her greatest fear: her mother discovering she lied and never went to camp. While Grometheus chases Luz, King overcomes his fear and directs the students toward the fight. Amity steps in to help Luz, and Amity's greatest fear is shown to be Luz rejecting her. Luz and Amity defeat Grometheus together and are carried back to the party by the students as Co-Grom Queens. Back home, Luz, who has been avoiding texting her mother, finally finds the courage to text her back. In the Human Realm, it is shown someone is impersonating Luz and sending letters to her mother.

17. Wing It Like Witches

Willow experiences a confidence boost that earns the support of her classmates after she and Amity rekindled their friendship. This annoys Boscha, the grudgby team captain, who looks down on and bullies Willow. Luz and Gus try to defend her but are also bullied. Thinking to beat her at her own game, Luz challenges Boscha to a grudgby match on Willow's behalf. Luz asks Amity to join their team, but she flusteredly refuses. Meanwhile, Lilith arrives at the Owl House to arrest Eda. Eda agrees to comply only if Lilith beats her in a grudgby match. Eda wins but sympathetically gives Lilith her ring, telling her to report back that Eda put up a fight. Luz pushes Willow and Gus in training too far and they quit. Amity reveals to Luz that she was the team captain before Boscha, but accidentally hurt her fellow players by pushing them too hard, so quit. Learning from this, Luz forfeits to Boscha. When Boscha attacks Luz, Amity convinces Willow and Gus to return, and they have a proper grudgby match. Willow's team narrowly loses, but Boscha's teammates congratulate Willow for the fun game, frustrating Boscha.

18. Agony of a Witch

Luz discovers that Eda's curse has been worsening, requiring increasingly more elixir to restrain. At school, Luz learns that they are taking a field trip to the Emperor's castle. She decides to go after learning the castle holds powerful magic relics, including a healing hat that might be able to cure Eda. While on the tour, Luz sneaks off, seeing Lilith being threatened by Emperor Belos with banishment from the Emperor's Coven if she fails to capture Eda. Willow and Gus learn of Luz's plan and help her break into the relics room. However, they are discovered by Lilith, who holds Luz hostage to lure out Eda. Eda and Lilith have a fight outside the castle, during which Lilith accidentally reveals that she was the one who cursed Eda. With Luz's life on the line, Eda uses up her magic, causing her to transform fully into her owl beast form. Lilith takes Eda away to Belos before telling Luz to return to her world. A defeated Luz returns to the Owl House and breaks down in tears as King and Hooty comfort her.

19. Young Blood, Old Souls

Rather than cure Eda as he had promised, Emperor Belos sends her to be petrified, much to Lilith's horror. Luz and King break into the Conformatorium to rescue Eda, who tells them that Belos wants the portal to the human world and that Luz needs to return home and destroy it. As Eda is taken away to be petrified, Luz fights with Lilith. Lilith admits that cursing Eda was a terrible mistake (originally being unaware of the curse's true effect or permanence), and gives Luz Eda's staff. Luz and Lilith go to save Eda, but are ambushed by Belos, who has Lilith and King sent to be petrified as well. Luz fights Belos but, being overpowered, destroys the portal to stop him. She rescues Eda and they escape with King and Lilith. Lilith uses her magic to share Eda's curse, resulting in Eda returning to normal, but both her and Lilith's magic are weakened. Afterward, Luz makes a video talking to her mother, promising that she will find a way home. Belos sends a member of the Emperor's Coven, the Golden Guard, to spy on the Owl House, while he begins reconstructing the portal.

Sources and content license

Source and revision history · Exact listed stories combined in catalog order. Sources retain their stated license; formatting and headings adjusted. Adapted from Wikipedia contributors, List of The Owl House episodes. HTML formatting and reference markers removed. · Content license