Complete listed story — includes the ending
1. Separate Tides
Luz feels guilty for Eda and Lilith's loss of magical powers and subsequent financial troubles. To earn more money for the group, she joins an ocean crew to hunt for a Selkidomus, alongside King. King discovers the ship belongs to the Emperor's Coven and is captured by the Golden Guard. When a thief steals the reward for capturing the Selkidomus, Luz gives chase. She discovers Eda as the thief but also knocks the money into the sea. The Golden Guard reveals himself, demanding that the two kill the Selkidomus, or else he will harm King. Eda convinces Luz to stop blaming herself for recent events, explaining how her life is better with Luz in it. The two then work together to fake the creature's killing, which convinces the Golden Guard to leave. The Selkidomus rewards the two with valuable " selkigris ". Meanwhile, Lilith wants to make things up to Eda by creating a scrying potion for her. She acquires one of the ingredients with Hooty's help, and the two become friends. When Luz, Eda, and King return, Lilith completes the potion, allowing them to spy on Emperor Belos' castle. Unbeknownst to them, Belos is aware of being spied on.
2. Escaping Expulsion
Luz returns to school, reuniting with Amity, Willow, and Gus. However, Luz, Willow, and Gus are suddenly expelled from Hexside by Principal Bump at the request of Amity's parents, Odalia and Alador Blight, who believe they are a bad influence on Amity. Luz decides to strike a deal with the Blights: If she helps demonstrate their abomination-based weapons to investors, they will allow Luz and her friends to return to Hexside. However, the showcase turns life-threatening as one of the products, the unstoppable robotic "Abomaton", tries to kill Luz. Amity, Willow, and Gus break into Blight Industries to save Luz. Amity finally stands up to her mother, threatening to destroy the Abomaton unless Odalia allows her friends back into Hexside. Odalia reluctantly relents. Meanwhile, Eda and Lilith spend their day mastering Luz's glyph magic. However, Eda's haste to skip the basics and try glyph combos causes one of her spells to go awry, endangering King. With Lilith's help, they save King and figure out how to properly combine glyphs into new spells. Later, the Golden Guard purchases all of the Blight's Abomatons for the Emperor.
3. Echoes of the Past
Lilith doubts King's claim of being the literal king of demons. To prove her wrong, King takes Lilith, Luz, and Hooty to the island where Eda found him. On the island, they enter a tower that the King claims was his castle. They explore the structure but are suddenly attacked by a strange creature, with Eda arriving to rescue them. Eda then tells King the truth, that he was never actually the king of demons; this was merely a fantasy an infant King created, which Eda played along with to make him happy. King is devastated by this revelation, but Luz believes the top of the tower may hold answers to King's true origin. The group evades the creature and reaches the top, discovering the egg King hatched from. King regains his memory of hatching, and of someone calling him "son". He also realizes the creature is trying to protect him, and that he can control it. Back home, Luz promises to do everything she can to help King find his father.
4. Keeping Up A-fear-ances
Eda's mother Gwendolyn arrives at the Owl House offering a supposed cure for Eda's curse. However, Eda turns her down, as Gwen comes yearly with no success. Convinced she is trying to help, Luz goes with Gwen to see Wortlop, a magic healer, who gives her a book of cures. They lead Eda into the woods, using the book's questionable methods to help her. Meanwhile, Lilith sulks over how Gwen never paid attention to her. When the curse begins taking hold, Lilith finds the elixirs missing and fully transforms. Luz realizes Wortlop's book is a scam, and that Gwen, convinced of Wortlop's methods, had taken the elixirs. Eda transforms as well and starts fighting Lilith's cursed form. Gwen returns to Wortlop but discovers he was a team of disguised con artists. Realizing her error, she helps Luz and King administer the elixir to Eda and Lilith. Eda and Lilith make up with Gwen, with Lilith deciding to move back in with her. Gwen tells Luz that she is not the first human on the Boiling Isles, and says to find more information at the library. Back in the Human Realm, a doppelgänger of Luz is living with an oblivious Camila.
5. Through the Looking Glass Ruins
Gus begins to doubt his skills as an illusionist. When he meets a gang of students from Glandus High, including Mattholomule, they invite him to the Looking Glass Ruins to collect Galderstones which can empower magic. However, Gus discovers that the ruins are an illusionist graveyard and its guardian turns out to be an eccentric illusionist. The Glandus students trap Gus and the keeper to steal the stones, but a guilt-ridden Mattholomule helps free them and they scare the gang away, befriending Gus in the process. Meanwhile, Luz meets up with Amity to enter the forbidden section of the library to learn more about Philip Wittebane, the first human on the Boiling Isles. They locate Philip's journal, but find its contents devoured by a mouse. This angers Luz, which alerts Malphas, the master librarian, who then fires Amity. Amity confides in Edric and Emira about her feelings for Luz and they re-dye her hair lilac. Luz manages to get Amity's job back and Amity shows her that the mouse, dubbed an Echo Mouse, can replay the contents of what it has eaten. As Luz thanks Amity, she receives a kiss on the cheek from her, which flusters them both.
6. Hunting Palismen
Emperor Belos, suffering from an unspecified ailment, asks the Golden Guard, his nephew, to find him more palismen to keep it at bay. At Hexside, it is Palisman Pairing Day, but Luz does not match with any of the palismen due to her uncertain goals for the future. Unsatisfied, Luz returns late that night, only to find the Golden Guard stealing the palismen nest. They fight but are soon attacked by a dragon. Luz discovers that the dragon was sent by Kikimora to get rid of the Golden Guard, so she decides to help him. The two bond over their lack of magic as they create a fog that would put Kikimora to sleep and attempt to rescue the nest from her. The Golden Guard considers double-crossing Luz, but she speaks to his better judgment, and he reveals his real name as "Hunter". Hunter battles a drowsy Kikimora while Luz takes off on the dragon to return the nest. Afterward, Eda and King give Luz some "palistrom" wood for her to carve her own palisman. Meanwhile, one of the palismen, a cardinal named Flapjack, appears to Hunter in his room, having chosen to be his palisman.
7. Eda's Requiem
Eda feels sad because Luz and even King will leave her soon to return to their respective families. As she sulks in town, she meets a secret rebel group called the Bards Against the Throne (or BATS for short), led by Raine Whispers, the newly appointed head of the Bard Coven and Eda's ex-partner. While helping the BATS save coven-less witches, Raine learns that Eda's curse causes things to shrivel and die around her when she plays her mandolin. One of the BATS' missions turns out to be a trap set by coven heads Eberwolf and Darius, so Eda and Raine decide to use Eda's cursed magic to stop them, even if it costs their own lives. Upon learning that Eda has Luz and King, Raine forces her to run back to them. Eda helps King to stream a message to his father while he reveals that he has legally changed his name to King Clawthorne. Raine gets captured by Kikimora. Instead of a punishment, she puts Raine into a deep slumber since every coven head is crucial in Emperor Belos' plan.
8. Knock, Knock, Knockin' on Hooty's Door
King is having trouble trying to figure out what kind of demon he is, Eda is nervous about being powerless, and Luz is uncertain how to ask Amity out. Hooty takes it upon himself to help them all. He puts King through a series of tests, but cannot determine what he is. Angered, King unleashes a previously unknown ability, a powerful "echo blast". Hooty puts Eda to sleep, causing her to relive traumatic memories of how she accidentally mauled her father as the Owlbeast and of Raine breaking-up with her for not being honest about her curse. She decides to try working with her curse and awakens to a new harpy -like form. Hooty kidnaps Amity and puts her and Luz through a tunnel of love. Fearing the display will turn Amity away, Luz desperately tries hiding the tunnel's romantic messages, although this causes Amity to believe Luz is uninterested in her. Believing he has failed, Hooty panics, causing havoc across the house. Contrarily, Eda and King are happy with their new developments and hold Hooty back long enough for Luz and Amity to ask each other out. With things better, Hooty writes a letter to Lilith and encounters a stranger, resembling King, who asks him to deliver a letter to King. However, Hooty unthinkingly eats it.
9. Eclipse Lake
While Luz recovers from a mild illness, the Echo Mouse reveals that Titan's Blood — a key element to travel between worlds — can be found at Eclipse Lake. Eda, King, and Amity go off to find it. They run into Hunter, also on a mission for the blood to prove himself to Emperor Belos, and they hold him captive. Upon entering a cave, they find Kikimora on a search as well with the Emperor's guards. Hunter escapes, leaving the group behind to get captured by the guards. Eda transforms into her harpy form to take out the guards, while Amity and King go after Hunter. They discover the lake is dried up, but Amity and Hunter both realize that the original portal key has Titan's Blood in it. A fight over it ensues, ending with Hunter threatening Luz's life. Amity gives up the key, but secretly cracks it in her hand and gets some of the blood on her glove. The group returns to the Owl House, where Luz expresses her joy for Amity's safety, while Hunter begins to bond with Flapjack on his way home.
10. Yesterday's Lie
Luz manages to create a new portal. However, this portal is defective, only allowing Luz to interact with the Human Realm through reflections. She discovers her doppelganger, who turns out to be a shapeshifting basilisk named Vee who was experimented on by the Emperor's Coven. She ran away from the Boiling Isles and decided to live Luz's life because Camila was so kind to her. Because she needs magic to disguise herself, Luz tries to help her by guiding her to the local museum, where they learn that its curator, Jacob Hopkins, has been trying to hunt demons for years. He captures Vee, so Luz reaches out to her mother, telling her the whole truth and asking her for help. Camila is incredulous at first but soon understands the situation, frees Vee, and locks up Jacob. She allows Vee to live with her, but worries for Luz and becomes deeply upset after finding out that staying on the Boiling Isles was Luz's own choice. As Luz is pulled back through the quickly destabilizing portal, Camila asks her to promise to never leave her again, which Luz does with mixed feelings.
11. Follies at the Coven Day Parade
As the people of Bonesborough prepare for the annual Coven Day Parade, Luz discovers that Kikimora has a hard time choosing between visiting her family or attending the parade. Seeing the similarity with her situation, Luz decides to help her under the guise of reuniting Eda with Raine. During the parade, King and Hooty distract the guards while Luz "kidnaps" Kikimora and Eda takes Raine. However, Raine, now under the influence of Plant Coven leader Terra Snapdragon, has seemingly forgotten their previous encounter and forces Eda to go away. Amity aids Luz in helping Kikimora, but Terra entices her with a long-coveted promotion causing Kikimora to switch sides. Terra reveals that it was just a test, so Kikimora could prove her loyalty and she passed. Afterwards, Luz finally tells Amity what happened between her and her mother. As they regroup with Eda, King, and Hooty, Emperor Belos ends the parade with an announcement about the Day of Unity and reveals his face to the public for the first time.
12. Elsewhere and Elsewhen
After learning from Eda about mythical puddles that allow people to travel through time, Luz sees this as an opportunity to meet Philip Wittebane and ask him about the portal door. She seeks Lilith for help and together, they find the time pools rather easily. One of the pools takes them back to the "Deadwardian Era" where they meet Philip. They join him on a journey inside the Titan's head, searching for someone called "The Collector". However, Philip only wants to use them as "sacrifices" to get past a large prehistoric creature and makes off with a moon-shaped mirror. Luz and Lilith manage to calm the creature and after confronting Philip, Lilith punches him in the face. Meanwhile, Eda tries to avoid meeting her father, Dell, whom she has not seen since she injured him in her owlbeast form, both half-blinding him and forcing him to give up being a palisman-carver. Eventually, they sit down to talk and Dell tells Eda to try to forgive herself. Back in the past, Philip is revealed to be a younger Emperor Belos.
13. Any Sport in a Storm
Hunter wants to prove that he is worthy of the Golden Guard sigil, so Darius tasks him to find recruits for the Emperor's Coven. Disguising himself as a Potions Track student named Caleb, Hunter goes to Hexside and joins Willow's Flyer Derby team which includes Gus, Skara, and Viney. After participating in a friendly game, Hunter befriends them and soon regrets his intention to force them to join the Emperor's Coven. He saves them from Darius who reveals the Coven does not need any recruits, but he is proud of Hunter for finally making friends around his age. Meanwhile, Luz and Amity try to uncover the mystery behind the author of The Good Witch Azura books, having both believed the author came from their respective realms. They discover that Tibbles runs a scamming business selling human junk and that he replaced the original author's photo with a witch in an attempt to make more profit out of the books. Luz is slightly disappointed by the discovery, but Amity says she had fun coming up with various theories and they decide to start a writing club.
14. Reaching Out
Amity enters the Bonesborough Brawl to prove herself to her father. Luz decides to help her win the championship by participating as well. During the duels, Amity notices that Luz acts surprisingly strange, but Luz refuses to tell why. Meanwhile, Eda tries to get information from Warden Wrath about the Day of Unity, so she makes a blabber potion with Edric's help. To get faster results, Edric alters the potion's recipe, accidentally causing Wrath to turn into a giant monster. When he attacks the participants, everyone works together to defeat him, including Alador who originally came to drag Amity away from the Brawl. After they turn Wrath back to normal, he answers Eda's questions while Amity tells Alador that she does not want to join a coven anymore. For the first time, Alador listens to her and respects her decision. Later, Luz confesses to Amity that today is the anniversary of her father's death and she was upset that she cannot be with her mother on this day. To make her feel better, Amity picks some flowers and they float them away on a balloon into the starry night.
15. Them's the Breaks, Kid
Eda tells Luz the story of how she met Raine. When she was a teenager, Hexside's former principal Faust sent her to a training program to represent the school, promising to let her stay in Hexside if she comes back with a blue ribbon. At the event, Eda met Raine and the two became friends while working together to pass all the exercises. However, the host Terra Snapdragon has found the whole event disappointing and decided to bring up a new challenge, trapping every young witch inside a hedge maze in a game of Covens vs. Wilds. Eda and Raine were the only ones who confronted Terra about the pointlessness of the challenge, making her impressed. Despite Eda losing the game, Terra insured that she stay in Hexside. Raine was also transferred to Hexside due to losing the scholarship in their previous school. As Eda finishes the story, she wonders how Raine is doing now under Terra's control. At the same time, Raine is revealed to have been faking their obedience to Terra and is cooperating with Darius to stop Belos' plan.
16. Hollow Mind
Luz and Hunter become trapped inside Belos' mind after unwittingly intervening with Raine and Darius' plan to invade it. There, they encounter a mysterious, monstrous figure, which they flee from. Passing through Belos' memories, the two see firsthand how he manipulated the inhabitants of the Boiling Isles into believing that wild magic is dangerous. They also learn that Belos is working with the Collector and that the Day of Unity is about killing all witches and demons by draining their magic away. The monstrous figure, revealed to be the souls of all the palismen Belos had consumed to keep himself alive, is trapped and subdued by Belos' inner self. He reveals himself as Philip Wittebane as well as a witch-hunter and admits that Hunter is not his nephew, but a Grimwalker, who is a recreated replica of an old friend of his. As he prepares to kill them, Eda and King complete a spell that brings Luz and Hunter back into the real world. Fearing what Belos might do to him, Hunter tearfully runs away while Luz feels guilty as she realizes that all the events that have transpired were indirectly caused by her.
17. Edge of the World
Luz tells Eda, King, and Hooty what she saw in Belos' mind as Lilith arrives to help. Hooty coughs up the letter addressed to King who happily believes that it is from his people and that they can be their new allies. Luz, King, and Hooty take a boat to another island situated on a finger from another Titan. Using a stone within the letter, they get transported to a village, where the residents look like King, calling themself Titan Trappers. Tarak, the sender of the letter shows them around and offers to train King in Titan trapping while Luz and Hooty meet the elder Bill. To their shock, they realize that the people are disguised witches and that King himself is a Titan. Once Bill learns this, the village prepares to sacrifice King to the being they worship, the Grand Huntsman, but Luz and Hooty rescue King and tell him the truth. They escape and destroy the portal to the village. As they head back home, the Owl House gets attacked by the Emperor's guards.
18. Labyrinth Runners
Gus discovers that Hunter is hiding in Hexside while the Emperor's Coven comes to the school to forcibly have the students join a coven for the Day of Unity. To prevent this, Gus casts a spell that covers the whole school in a series of illusions influenced by his memories. Wandering through the illusions, Gus bonds with Hunter and helps him escape from the Coven guards who are looking for him at Belos' order. Adrian Graye, the head of the Illusion Coven, captures Gus to end the spell, but Gus creates an illusion bubble that causes Graye and the Coven guards to see their worst fears. Amity, Willow, and the rest of the students fight the guards off while Hunter talks with Gus, also affected by his fears, and finally reveals to him why he left the Emperor's Coven. The illusions then dispel and the defeated Coven guards leave. Afterward, Hunter tells everyone in Hexside what the Day of Unity is really about.
19. O Titan, Where Art Thou
Returning from the Titan Trappers, Luz, King, and Hooty discover the emptied Owl House and that Eda and Lilith have escaped to The Knee. After they tell them that King is a Titan, Lilith begins to treat him like a god, making King feel uncomfortable. He meets Steve, a former Emperor's Coven guard and the two travel around the Boiling Isles, helping various people on the way. During this, King makes peace with who he is and now has a clear vision of who he wants to be. Meanwhile, Eda is concerned about the Day of Unity and wants to guarantee Luz and King's safety. Overhearing her plan about sending them away from the Isles, Luz gets furious believing Eda is underestimating her. They get into a fight but soon are captured by Coven guards. As they're taken away Eda then confesses to Luz she doesn't know how to stop Belos. To their surprise, they are taken to Raine and Darius' secret hideout, joined by Lilith, Hooty, King, and Steve. They learn about their rebellion, called Covens Against the Throne (or CATS for short), and that they have a plan against Belos. As the group discusses the plan, Eda encourages Luz to finally start to carve her palisman.
20. Clouds on the Horizon
One day before the Day of Unity, Eda is branded with the bard coven sigil as part of the CATS' plan to corrupt Belos' draining spell with her curse while disguised as Raine. Meanwhile, Luz and King go to the Blight Manor to save the grounded Blight children with the help of Willow, Gus, and Hunter. Luz happily reunites with Amity and the two share their first kiss. Then they all infiltrate the Blight Industries factory to warn Odalia and Alador and stop the production of the Abomatons. They get captured and Odalia reveals that she already knew about the truth behind the Day of Unity, not caring what happens as long as she is rewarded with a life of royalty in the Human Realm. An outraged Alador stands up to her upon learning this and destroys the factory. Kikimora captures "Hunter" during the struggle, unaware that Gus used a spell to swap Luz and Hunter's appearances at Luz's request. Luz allows herself to be taken to Belos after learning that he is aware of the sabotage plan.
21. King's Tide
As the Day of Unity commences, Eda's attempt to take Raine's place among the other Coven Heads fails due to Belos' precautions. The draining spell activates and everyone's magic begins to drain away. Luz is taken before Belos who prepares to leave the Demon Realm through the reconstructed portal. He offers Luz to take her with him in exchange to be his modern-day guide in the Human Realm, but Luz brands him with a coven sigil to force him to stop the draining spell. Enraged, Belos transforms into his palismen-type monster form and fights Luz as King, Amity, Willow, Gus, and Hunter arrive to help her. King learns from Kikimora that only the Collector can stop the draining spell, so King frees the being from his prison, promising to be his playmate afterward. The Collector seemingly destroys Belos before stopping the draining spell, only to proceed to reshape the Boiling Isles so he can play with the residents. King pushes Luz and her friends through the portal into safety, unknowingly followed by a piece of Belos. The portal collapses, causing them to be helplessly stuck in the Human Realm. Luz finally reunites with her mother.
Sources and content license
Source and revision history · Exact listed stories combined in catalog order. Sources retain their stated license; formatting and headings adjusted. Adapted from Wikipedia contributors, List of The Owl House episodes. HTML formatting and reference markers removed. · Content license